Your selections:
A study on detecting three-dimensional balls using boosted classifiers
- Metcalfe, Mitchell, Annable, Brendan, Olejniczak, Monica, Chalup, Stephan K.
Academic integrity and computing assessments
Building apostrophe power: lessons learnt for serious games development
- Hickmott, Daniel, Smith, Shamus P., Bille, Ross, Burd, Elizabeth, Stephens, Liz, Southgate, Erica
Comparing usability and engagement between a serious game and a traditional online program
- Hookham, Geoffrey, Nesbitt, Keith, Kay-Lambkin, Frances
RTCSS: a framework for developing real-time peer-to-peer web applications
- Bille, Ross J., Lin, Yuqing, Chalup, Stephan K.
The aesthetic awareness display - a new design pattern for ambient information systems
- Shelton, Ben, Nesbitt, Keith
Using startle probe to compare affect and engagement between a serious game and an online intervention program
- Hookham, Geoffrey, Kay-Lambkin, Frances, Blackmore, Karen, Nesbitt, Keith
Using startle reflex to compare playing and watching in a horror game
- Blackmore, Karen L., Coppins, William, Nesbitt, Keith V.
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